By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Samus Aran said:
DonFerrari said:

See answer in bold... Maybe you haven't played them so you wouldn't know, and probably there are also a lot of other games I never played that also have done the things you are asking about.

The Stamp Out! minigame plays nothing like Splatoon. Splatoon is a third person shooter when playing it online, Stamp Out! is viewed from the top down. It's slow and doesn't have vertical heights for example. You can't change forms while standing in your own colour's ink. The singleplayer campaign of Splatoon will play like a platformer and not a turf based third person shooter. Safe to say there has never been a platformer like this. And yes, being able to change into a squid while in your ink is a core concept of the game. It gives you a whole new set of abilities. And well, Stamp Out! is a minigame, not a game. There has never been a full game built around this concept.

And yes, use of a controller is innovation, it's why the Wii won the last gen. I can't believe you had to ask that. You can shoot fireballs as Bowser by blowing into the mic while aiming with the gyroscopic controls of the gamepad. How sweet is that?

TV Show? What game is that?

Echochrome is interesting, but not the same. For example, you can cross a gap by changing the camera angle so the gap isn't visible anymore. The whole game is built around that mechanic. Unique game, but Captain Toad is clearly different. Only thing they have in common is the diorama levels and I never stated Nintendo invented those lol. They have a similar concept, but they tackle it completely differently. In Captain Toad you change the camera to explore the level, in Echochrome you change the camera to alter the flow of the level. You'd have to ask the creator of Captain Toad if he was thinking about Echochrome while creating this concept anyway. But regardless of that, they're quite clearly different in their approach.

And as you said, you haven't played SM3DL or SM3DW, so you can't comment on it.

Anyway, you do realize that two or more people can invent the same thing independantly from each other, right? Just because it already existed doesn't mean the thought process behind it wasn't innovative. I mean, it's always possible some small obscure indie game did something first, but what does that mean if almost no one heard of it?

As I have said I was Just showing games that used the same concept or similar mechanics elements not that they played the same.

 

Depending on how a person classifies all those are inovative (and even smaller things) or none of those. But I won't disagree the way you described feels unique even if not inovative.

 

About the Control. The control itself can be considered inovative but the use alone not necessarily. DS had games you used the mic to blow and control. Several games used gyro on ps3/ps4. Using your definition I could say infamous is inovative because no other game allowed you to use the gyro to graffity a wall or the pad to destroy enviroment. Or Killzone not only because you had an unique drone to comand but you could even use the pad to order it around.

 

And I have no problem playing games highly inovative, minor improvements but unique game or even games "generic" but that I enjoy.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."