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DonFerrari said:
Samus Aran said:

So I take it you can't name me a single game then.

Name me one game where you spray ink on the floor and the team that covers the most terrain in their color's ink wins.

Likely Mario Party already done similarly on MP 4

Name me one game where you use the gamepad like you do in the Bowser mode of Mario Party 10.

Use of a controller is an inovation Now?

Name me one platforming puzzle game where you play on diorama levels and can't jump. Because Captain Toad is entirely based around that concept.

Ecochrome?

Name me one game that uses the wall painting mechanic like in ALBW. Because the whole game is based around that simple (but ingenious) concept.

TV Show have one level about reforming a house and one of the main parts were painting.

Name me one platformer that combines 2D and 3D elements like SM3DL and SM3DW. Crash also combined 2D with 3D elements, but in a different, equally innovative way. The 2D and 3D elements might not be new by themselves, but together they create something new.

I haven't played SM3DL and DW, but Jak and Dexter use 2D and 3D elements, the same in R&C, not sure about who done it in the more competent way because I haven't played SM3DL and DW, but that isn't inovation as well, just improving on established things.

See answer in bold... Maybe you haven't played them so you wouldn't know, and probably there are also a lot of other games I never played that also have done the things you are asking about.

The Stamp Out! minigame plays nothing like Splatoon. Splatoon is a third person shooter when playing it online, Stamp Out! is viewed from the top down. It's slow and doesn't have vertical heights for example. You can't change forms while standing in your own colour's ink. The singleplayer campaign of Splatoon will play like a platformer and not a turf based third person shooter. Safe to say there has never been a platformer like this. And yes, being able to change into a squid while in your ink is a core concept of the game. It gives you a whole new set of abilities. And well, Stamp Out! is a minigame, not a game. There has never been a full game built around this concept.

And yes, use of a controller is innovation, it's why the Wii won the last gen. I can't believe you had to ask that. You can shoot fireballs as Bowser by blowing into the mic while aiming with the gyroscopic controls of the gamepad. How sweet is that?

TV Show? What game is that?

Echochrome is interesting, but not the same. For example, you can cross a gap by changing the camera angle so the gap isn't visible anymore. The whole game is built around that mechanic. Unique game, but Captain Toad is clearly different. Only thing they have in common is the diorama levels and I never stated Nintendo invented those lol. They have a similar concept, but they tackle it completely differently. In Captain Toad you change the camera to explore the level, in Echochrome you change the camera to alter the flow of the level. You'd have to ask the creator of Captain Toad if he was thinking about Echochrome while creating this concept anyway. But regardless of that, they're quite clearly different in their approach.

And as you said, you haven't played SM3DL or SM3DW, so you can't comment on it.

Anyway, you do realize that two or more people can invent the same thing independantly from each other, right? Just because it already existed doesn't mean the thought process behind it wasn't innovative. I mean, it's always possible some small obscure indie game did something first, but what does that mean if almost no one heard of it?