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Obviously they have the third party support not to need to BUT there was a definite joy of experimentation in Nintendo's recent "budget retail" projects. - Hopefully we'll be getting even more of that from Nintendo, but would you like to see Microsoft and Sony do the same thing?

It would provide them with a chance to make shorter games that were more akin to PS2/Xbox like games recycling assets; could those types of games make a profit on their consoles?

If I recall Sony has actually tried experiments with something not that different to it with titles that blurred the difference between sequels and DLC in much the same way New Super Luigi did... (I have a 360, 3DS, and a Wii-U; will likely get a PS4 this year if I don't go broke). Dragon Age: Origins basically did this with Dragon Age: Awakening, but as I recall that was locked as purely DLC but still great fun; I know their are even older examples as well.

Meanwhile games like Rainbow Curse have of course historically been a thing. But I like what it represents and want more projects like that; the questions remains, would it be worth Sony and Microsoft's efforts to try this themselves?