sterner said:
The upgrade would be to throw out all the outdated crap and artificial entry barriers installed when games were pastime for kids leeching on parent's quarters in arcades. If FPS were so hellbent on keeping every single relic from ancient times as FG are, Call of Duty would be a game about running in 30 levels of maze and collecting red/blue/yellow keys and gold from secret areas. Another good thing would be moving FG to f2p so the stream of new players won't run dry in 2 weeks, causing the entire population to polarize around ultra-hardcore. AI that actually follows a reasonable meta instead of blatant cheating would be nice too. |
Your logic is lost a little because you while you suggest that it needs to change, your examples are confusing. Doom FPS was never popular in the arcades, it wasn't about eating up quarters like fighters or side scrolling beat-m-ups. Doom was a PC game. And F2P? You mean like Tekken Revolution, DoA Ultimatee, Soulcalibur: Lost Swords and Killer Instinct? Not sure on their success but all F2P.
Fighting games are still relevant, unlike beat-m-ups, that genre of game is basically dead. Yet I'm still not sure how fighting games would be updated from the arcade fighting style anyway. They aren't supposed to be realisitic (UFC, boxing and Wrestling games exist for that), they are meant to be quick and fun.
Hmm, pie.







