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Kyuu said:
Since I'm a competitive player in nature, I didn't enjoy getting my ass handed to me by superior nerds and nerdettes.

Serious fighting games like Tekken require tons of practice, patience and diligence. I don't have neither the time nor even the mood to take that on. I no longer think it's worth it to be honest.

I know it might just be me but the Fighting genre needs an overhaul. Sure, Tekken 7 looks nice and all but is it really impossible to give it a meaningful upgrade/new mechanic? Tekken 5 was a massive leap over 4.. Step cancelling added an extra layer of sophistication to the franchise. I think developers need to figure out new ways to keep the genre fresh.

I can understand you, playing online is a bitch. I am generally better than everyone I know at Tekken. Yet online, I'll come up against people who are better than me. Although I also come up against people who are not but beat me anyway through spammy gameplay. This is far more frustrating that losing to a superior player.

For many, and probably the reason why SF and Tekken are still going, the skill they have learnt over the years comes from the series being so old. In terms of 2D fighter, SF is still king and there are only 3 3D fighters left on the market when once there were loads (end of PS1/Dreamcast era).

But I do have to ask, what would this upgrade/new mechanic be? They are introducing rage arts and some other things, which differ from 6, which itself introduced rage and bound as mechanics. How can 3D or 2D fighters really change that much now? It's all been done pretty much. Just like FPS games, no matter how much is changed on CoD or Battlefield, they are still essentially, and always will be, the same.



Hmm, pie.