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sethnintendo said:
dharh said:

The idea that Nintedo games are in any way intellectually demanding is laughable. They do _not_ require thought. They are games for "Everyone".

I played with a friend that mainly plays Skyrim, Just Cause, CoD... type of games and he was terrible at NSMBU.  It was so pathetic and it took him about 10 mins to realize that he could run by holding down the button.  I didn't think I had to explain that one to him but apparently he forgot.  I believe he had to use over 20 continues (5 lives per continue I believe) in about 1-2 hours of play.  He was decent at Hyrule Warriors though but that is pretty much button smashing.  He was terrible at Smash considering that game takes some skill.

What he lacks is 'skill' in those types of games.  Actually, he lacks the experience I expect you have accumulated over the years playing mario games, if he has played platformers at all of a similar type. There is an entirely different intuition involved playing these different types of games. Being a 'skilled' skyrim player is more oriented in understanding a bunch of straight forward issues (skills, xp, hack slash crap, etc) vs learned mechanics like this button means run vs walk, things you got from back in the NES days that carry forward since the mario formula has not really changed fundamentally since then to now. Also keyboard is not at all analogous to a controller. If he played skyrim with a controller and still failed to learner NSMBU mechanics after 10 minutes he also could just be crap at gaming in general.

Being able to play one type of game does not mean you can play another type of game at all, even a super simple game like most mainstay mario games. The skills are really just mutually exclusive in their intuitiveness.

Smash does take skill, but no more really than any other Fighter game imo and I have played quite a few of all the different types. I'd be curious if people disagree.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.