irstupid said:
Haven't played this game, but played many that have the same premise, such as a spiderman games, assassin creeds or batman games. Anyone who has played those games, know that side quests are severly lacking in some of those. You end up doing the same damn thing over and over and over and over again. If I were to say I rushed through one of this Open World genre games in say 3-4 hours I woudl get blasted like crazy, saying you skipped all kinds of sidequests or collectables, ect and you didn't really play the game. With doing that all its easily a 15 hour game. I'm sorry but doing the same damn quests over and over and over again or collecting feathers or whatever random shit the game wants you to collect is not something that I consider part of a great game. It needs variety and numerious types. And not just some big arbritary number of collectables for the sake of extending my play time. |
The first assassins creed feels much more repetitive than this infamous game and rightfully scores on average less than second son.
This game had graffiti mini games, taking out dups hiding in public that was mostly a chase like mini game, taking out cameras, and taking out drones both moving and stationary. There is also the combat with some variety of enemiesI a little light. And 3 and a half different set of powers. There is also the story to it where you can make choices of good or evil plus there is some I believe free dlc missions and photo mode. There is more variety here than many open world games