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S.T.A.G.E. said:

If the director of Super Smash bro's wanted the game to be anything that resembled a traditional fighter, he would do so at the risk of losing a consumerbase that would feel alienated because of the learning curve. This is precisely the reason why he made smash the way he did.


I never said he wanted Smash to resemble a traditional fighter, and I never said that it had steep learning curve, so I have literally no idea why you're bringing something that we both have already agreed upon publically, and consequently something completely irrelevent to what I was talking about, up.