By using this site, you agree to our Privacy Policy and our Terms of Use. Close
oniyide said:
MikeRox said:


The general parts of the games are very VERY common. Yes they have their own aspects, but you can apply that to most good games. You however, make it out like Nintendo is the only developer in the world that does this and nobody else ever introduces a unique concept to their game.

Can you name me a game that combined Rock and Roll, 3D Platforming and Real Time Strategy like Brutal Legend?

this but he'll probably ignore it

So I take it you can't name me a single game then.

Name me one game where you spray ink on the floor and the team that covers the most terrain in their color's ink wins.

Name me one game where you use the gamepad like you do in the Bowser mode of Mario Party 10.

Name me one platforming puzzle game where you play on diorama levels and can't jump. Because Captain Toad is entirely based around that concept.

Name me one game that uses the wall painting mechanic like in ALBW. Because the whole game is based around that simple (but ingenious) concept.

Name me one platformer that combines 2D and 3D elements like SM3DL and SM3DW. Crash also combined 2D with 3D elements, but in a different, equally innovative way. The 2D and 3D elements might not be new by themselves, but together they create something new.