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RolStoppable said:
Redgrave said:

How are people supposed to know if they like something or not if it isn't marketed properly?

Serious question, how can a game sell well if the console isn't? The old school word-of-mouth crap doesn't work nowadays. It's not like Nintendo's the only option. It may apply to Minecraft and other similar games that can be picked up on multiple platforms, but it doesn't work with Nintendo. They're cracking down on Youtubers as well, so there's little to no advertisement there. Other than popular Youtubers panning their actions. And whoever is sticking with them is losing pennies. So it's just negative press all around for Nintendo there.

The Wii sold well due to two things, one being Nintendo's heavy marketing campaigns - an example being here in the UK, we had cringeworthy ads with pop groups The Saturdays and Girls Aloud playing the DS and Wii, and obviously, impressionable kids are going to want one because they see their favorite bands playing it. Multiple TV spots, talk show appearances with Reggie, and so on helped sell the system.

And number two, it was different and easy to use, it wasn't the usual sit back and eat chips console with the same controls as the last. Marketed towards a much broader audience than it's competition.

Lack of content? Are you serious?

The Wii had a plethora of excellent games and add-ons to keep people happy. Don't kid yourself, it comes down to the casual market being entitled and extremely fickle. They move freely from fad to fad, look at Angry Birds, Flappy Bird, Tapped Out, and all that "Saga" trash as some examples.

Perhaps the console (Wii U) isn't selling because it lacks the traits to make it sell. You even conceded as much in your reasons for why the Wii sold (and that's basically the only good point in your post). The Wii marketing worked because the Wii was a product that was easy to sell; it didn't take more than 10 seconds of Wii Sports to understand the entire product. On the other hand, the Wii U requires longwinded explanations for why it is fun; something that became painfully obvious during the E3 presentation of Nintendo Land's Luigi's Mansion minigame.

Of course I am serious about the lack of content. In 2010, the Wii sold more than 16m units. Nintendo's release schedule for the first half of 2011 consisted of Wii Play Motion, a minigame compilation that was bundled with a controller. And now you are trying to tell me that that is a plethora of games. Mind you, the second half of 2011 wasn't much better, but the Wii still managed to shift 11m systems in its fifth year. By the end of 2010 there were roughly 80m Wiis sold; a handful of first party releases for the following year simply aren't enough to satisfy a userbase that large.


Oh behave yourself and get off your high horse.