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MikeRox said:
Samus Aran said:
MikeRox said

I think you missed the point I was making. However, you cited permadeath as innovation from Fire Emblem when a Western RPG had used the concept several years before Fire Emblem was released.


Scrap that then if you want, the most important thing I said came after that which you all convienently ignored. It's this interplay between perma death and the relationships you can build between your crew by fighting alongside each other (marry, have babies, recruit said offspring to your army, etc) that makes FE: A a unique game. You also unlock extra perks on the battlefield if you pair up two fighters with a good relationship. And there's a shit ton of specific dialogue that can be unlocked this way.

Oh and the wall painting mechanic in ALBW is genius. I've never seen something like that before. Especially not how it was incorperated into the puzzles and boss fights.

Well, there are certainly other games which do all those concepts, particularly again, on PC. However, I didn't get to experience Fire Emblem until the GameCube release in 2003 as I don't speak Japanase so I have no idea whether Fire Emblem was the very first to use some of those concepts.

That said, you really should get a Vita, it sounds like Fire Emblem inspired a lot of Vita exclusive RPGs.


And even if Nintendo had invented all the concepts used in games today, by using a concept they have done in the 90's don't make it inovative today. Although being unique on the combination I could agree, and most games are unique in some way.



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http://gamrconnect.vgchartz.com/post.php?id=8808363

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http://gamrconnect.vgchartz.com/post.php?id=9008994

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