Samus Aran said:
Except that's not how the perma death option works at all in Fire Emblem. In fact it's the opposite: you continue the story despite having potentially lost one of your favorite crew members. You get emotionally attached to the characters in a FE game the way no other game does. FE: A wasn't just the best srpg released in 2013, it was also the best dating sim of that year. ;) Be honest: did you play the game? I doubt it. |
You don't say... I know how it works and as explained already it was already done like 3 decades ago on Ultima. In 2 player arcade games if your partner died you could still keep playing while losing it... the point was that permadeath isn't anything new, the use could be (but isn't as well). That is why discussing how much a games inovates is dumb because everything have been done before one way or another, maybe the combination will change, but the base is pretty much the same with VERY FEW inovations.... it is like bashing a book because it isn't inovating, most of books would be drawing elements that exist since Eneida.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







