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Samus Aran said:
DonFerrari said:


From time to time companies make really dumb decisions. Why not just have the 2 control schemes available? Because we want to show real support for kinect.

and about perma death, basically any arcadey game have used this feature.... They basically make you start from scratch...

 

maybe killing werewolfes with termite on steampowered weapon on vitorian London is revolutionary them even if each thing was done separately before it doesn''t nullifies it.

Except that's not how the perma death option works at all in Fire Emblem. In fact it's the opposite: you continue the story despite having potentially lost one of your favorite crew members. You get emotionally attached to the characters in a FE game the way no other game does. FE: A wasn't just the best srpg released in 2013, it was also the best dating sim of that year. ;)

Be honest: did you play the game? I doubt it.


You don't say... I know how it works and as explained already it was already done like 3 decades ago on Ultima. In 2 player arcade games if your partner died you could still keep playing while losing it... the point was that permadeath isn't anything new, the use could be (but isn't as well). That is why discussing how much a games inovates is dumb because everything have been done before one way or another, maybe the combination will change, but the base is pretty much the same with VERY FEW inovations.... it is like bashing a book because it isn't inovating, most of books would be drawing elements that exist since Eneida.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."