MikeRox said:
I think you missed the point I was making. However, you cited permadeath as innovation from Fire Emblem when a Western RPG had used the concept several years before Fire Emblem was released. |
Scrap that then if you want, the most important thing I said came after that which you all convienently ignored. It's this interplay between perma death and the relationships you can build between your crew by fighting alongside each other (marry, have babies, recruit said offspring to your army, etc) that makes FE: A a unique game. You also unlock extra perks on the battlefield if you pair up two fighters with a good relationship. And there's a shit ton of specific dialogue that can be unlocked this way.
Oh and the wall painting mechanic in ALBW is genius. I've never seen something like that before. Especially not how it was incorperated into the puzzles and boss fights.







