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RolStoppable said:
Redgrave said:

I do indeed, you just have to look at the Wii to see that.

I don't and I am happy to see someone who agrees with me:

"In addition, we have product development issues to be addressed. The development side must consider why a certain game is not selling well even though the game is fun to play, and the Metascore and User Score are high. I believe that if they were to blame it all on the marketing side, we would make no progress at all. Rather, our developers must ask themselves whether the game’s appeal can be communicated to consumers at a glance, it can be explained to others in a way that is easy to understand and whether it is easy to invite other people to play the game, because if the product includes aspects that sell themselves, it has the potential to become a smash hit. For example, "Minecraft" is a game that a very large number of people around the world are playing and it uses user-generated content to keep people interested, and one after another, players are inviting others to join them."

Full text here (Q5 and A5): http://www.nintendo.co.jp/ir/en/library/events/150217qa/03.html

Sums up why the Wii sold and why the Wii U doesn't. And "the novelty of the Wii" wore off because Nintendo prematurely scaled back/stopped support for it. Wasn't a matter of processing power or gimmicks; lack of content killed the Wii. It's hard for consumers to buy games and keep playing their console when they have hardly any worthwhile games to choose from.

How are people supposed to know if they like something or not if it isn't marketed properly?

Serious question, how can a game sell well if the console isn't? The old school word-of-mouth crap doesn't work nowadays. It's not like Nintendo's the only option. It may apply to Minecraft and other similar games that can be picked up on multiple platforms, but it doesn't work with Nintendo. They're cracking down on Youtubers as well, so there's little to no advertisement there. Other than popular Youtubers panning their actions. And whoever is sticking with them is losing pennies. So it's just negative press all around for Nintendo there.

The Wii sold well due to two things, one being Nintendo's heavy marketing campaigns - an example being here in the UK, we had cringeworthy ads with pop groups The Saturdays and Girls Aloud playing the DS and Wii, and obviously, impressionable kids are going to want one because they see their favorite bands playing it. Multiple TV spots, talk show appearances with Reggie, and so on helped sell the system.

And number two, it was different and easy to use, it wasn't the usual sit back and eat chips console with the same controls as the last. Marketed towards a much broader audience than it's competition.

Lack of content? Are you serious?

The Wii had a plethora of excellent games and add-ons to keep people happy. Don't kid yourself, it comes down to the casual market being entitled and extremely fickle. They move freely from fad to fad, look at Angry Birds, Flappy Bird, Tapped Out, and all that "Saga" trash as some examples.