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mornelithe said:
Samus Aran said:

Yet you guys can't name me one similar game to SM3DL/SM3DW, MM, Splatoon, Fire Emblem: Awakening (perma death feature, your crew can fall in love with each other and have babies which you can recruit to your army thanks to a time travel element), XBX (and watch the Japanese direct bevfore you comment on this).

Perma death has been around awhile, Steel Batallion on the original Xbox not only had perma death, it deleted your save file if you died.


Harsh punishment by deleting the save... But it seems Samus really define inovation in such a restrict but also flexible for him way that only Nintendo truly inovates, even when they are just using a lot of things done before, and at most are just joining those elements (and sometimes even that joint was already made before)... as I said maybe he just played very little or ignore non-Nintendo games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."