oniyide said:
I own both OOT and MM none of those things make it innovative because they dont change the overall gameplay too much. We had a time travel element in the game prior to that nothing new. I dont know how LESS dugeons is innovative. LOL are you kidding. focus on masks. So what? you gonna tell me that there was NEVER a game prior to that where the character transformed? Hell they did that in Kid Chameleon YEARS ago and thats just one game of the top of my head Captain toad levels ok because no game had ever done anything like that before. Ratchet and Clank all 4 one did that already. This only shows me you really dont know what you are talking about. Any FP game ever made plays like PRime because Prime is a FP game. I'm still waiting for you to show me where Ninty is doing something that hasnt been done before by anyone cause that would be innovative |
Lmao @ bolded.
And Ratchet & Clank is not a platformer. People automatically call any game with cartoony graphics a platformer these days.
Having less dungeons isn't innovative, but having the main focus of the game being time based sidequests IS. Tell me one single game where you relive the same 3 days over and over again (or any other set period of time.). Or a game based around sidequests with exact time schedules. The time travel between OoT and MM is quite a different experience. Anyone who played those games will tell you that.







