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oniyide said:
Samus Aran said:

You haven't played them it seems.

MM: 

- You relive the same 3 days over and over again. At the end of the third day, the moon comes crashing down.

- Focus on masks, especially transformation masks.

- Focus on sidequests with a strict time schedule. Only 4 dungeons.

SM3DW:

- Captain Toad levels

- Cat suit and cherry power ups.

- 4 player multiplayer. Not something you find very often in a 3D platformer. Can you even find me one 3D platformer that does?

- Doesn't run on the same engine as SM3DL at all.

- Bigger and more expansive levels.

- Introduces a lot of new gameplay elements with each new level. In one level for example you're playing with shadows. In another level you're fighting Cat Bowser while climbing a huge tower. Or you're playing through a Mario Kart inspired level.

https://www.youtube.com/watch?v=RgjUiL6sKe4

And please, tell me one game that plays like the Prime series.

I own both OOT and MM none of those things make it innovative because they dont change the overall gameplay too much. We had a time travel element in the game prior to that nothing new. I dont know how LESS dugeons is innovative. LOL are you kidding. focus on masks. So what? you gonna tell me that there was NEVER a game prior to that where the character transformed? Hell they did that in Kid Chameleon YEARS ago and thats just one game of the top of my head

Captain toad levels ok because no game had ever done anything like that before.

Ratchet and Clank all 4 one did that already. This only shows me you really dont know what you are talking about.

Any FP game ever made plays like PRime because Prime is a FP game.

I'm still waiting for you to show me where Ninty is doing something that hasnt been done before by anyone cause that would be innovative

Lmao @ bolded.

And Ratchet & Clank is not a platformer. People automatically call any game with cartoony graphics a platformer these days.

Having less dungeons isn't innovative, but having the main focus of the game being time based sidequests IS. Tell me one single game where you relive the same 3 days over and over again (or any other set period of time.). Or a game based around sidequests with exact time schedules. The time travel between OoT and MM is quite a different experience. Anyone who played those games will tell you that.