generic-user-1 said:
sure, the media is full of idiots and we should use ign or kotaku, but thats not an excuse for bitching about bad reviews. its not gamers, gamers are realy pissed of by the shady things that are going on, im sure you heared about #gamergate...
The industrie doesnt deserve more respect as long as they are doing things the way they do. why should i talk nice about someone if he makes his games for idiots? QTE are cancer, and there should be no higher score than 4/10 if the game says me when to press a button after the tutorial, im not an idiot.if i choose to play hard mode or new game+ i want a hard game and not just bulletsponges as enemys. and dont sell me 7 hours game without replay value for 60$. 40$ is enough for what you produced...
we should disrespect the people in the industrie more, they are like dogs, if the CEO says jump, they ask how high...
we need a lot more people with a real artistic vision.
|
Actually, Gamer's are just as complicit in this as the media and developers. They gave the media the power by refusing to do their own footwork, even after being fucked over time and time again. It took the Gamergate debacle for them to pull back and say woah, hold on a minute. Even then, gamers still seek ways to cut corners in due diligence. Games that are broken, or suck, should flop. Not so that the dev goes bankrupt, but as a means of quality assurance.
Now, I haven't played The Order, so I can't comment on it, however, many games that should've been ignored by gamer's, were bought up en-masse, making them profitable and thus ensuring continued displays of poor quality workmanship from devs/pubs. The only problem with a unified front on these things is the simple fact that everyone's tastes are different. So, even if a game does have problems, someone who really likes...let's just use Assassin's Creed, cannot resist the temptation to buy it, rather than wait a few weeks while things are ironed out, or a more clear picture of the product comes into focus (since it's clear we can't trust reviewers any further than we can throw them).
The only way we, as gamer's, can keep the media in check, is by hitting them where their chief concern lays. That's profit. Make one of these AAA titles tank (and I'm not just talking about a new IP like The Order...), and you'll probably see a shift in policy. And if not, make another tank. But, that won't happen, because as I said, resisting the urge to buy into an installment of an IP you already like, is nearly impossible for gamer's to pull off.
Devs, do have a unique ability to make the media fall in line also, no, this isn't about getting only favorable reviews, but more like bringing them back to reality about who they serve, which is gamer's. They seem to be more interested in making themselves part of the story, and that's simply not reality.







