Redgrave said:
And yes, marketing is their biggest problem. |
oh you did? thought it was a copy and paste from an article.
Anyways, NO. Marketing isn't the biggest problem with Nintendo. That's just flat out wrong. People like to downplay things and look at what could be the eqsieest possible fix to a problem, just so happens to be that Nintendo's problem isn't marketing.
There are three potential consumers of a games console; the loyalist (these are the fans of a platform that will buy up the console regardless of anything else), the hardcore gamers (these are the people that want to play all the best looking games and a lot of them, they care about things like graphics, online features and services...etc and want to play games that cover every existing genre out there in volume) and the casuals (these are people that will buy nobmore than 1 or two games per year and those games would be relatively easy and noob friendly, they don't have the predisposition to be heavily invested in gaming).
Here is the problem, the loyalist have already bought the console. The hardcore gamers all know about the WiiU, they are all at least relatively informed and know the difference between a Wii and WiiU, they know about Nintendo franchises, they didn't care last gen and still don't care this gen. And lastly the casuals, which made up the bulk of all Wii sales,aren't even in the market for a console this generation. Their smarphones are enough for them.
The only viable markets available to Nintendo right now are their loyalists (whose numbers have been being watered down since the GC gen which is reflected in the poor WiiU sales so far) and the very same market that both Sony and Microsoft have been fighting tooth and nail for since last gen. A market that Nintendo has completely abandoned evident in their appalling third party support.
How can you honestly still think, after reading all this that Nintendo's biggest problem is marketing? Feel free to correct me where you think I'm wrong.
edit: I'll just add, and you and/or Nintendo fans should think of this. How many games have Nintendo made that completely cannot be played with the Touchpad? Does the number of games or features the touchpad have justify its inclusion in the box if that came at the expense of making a more powerful console? If Nintendo made a console as powerful as the XB1, and still made all their typical Nintendo games, and put aside a billion dollars (which after the Wii they definitely could afford doing) to buy/lobby third party support of every major multiplat title, right now not only would the XB1 not be coming second, but even the PS4 would be have as easy a time of it. That should tell you all you need to know about what Nintendo's real problem is.







