sundin13 said:
First of all, 2D Mario Games are much more accessible than 3D Mario Games, even if we as gamers see them as both being simple. People who don't traditionally play games can jump into 2D mario and play it with some level of competence, and jumping in isn't as simple with 3D Mario Games. You also have the fact that NSMB came out after what, 14 years of no 2D mario games? Everybody who wanted that sort of experience got it with these games, which also happened to fall on tremendously popular consoles inviting in a huge audience of non-fans. 3D Mario games have been releasing in a fairly steady stream and they aren't as accessible and they aren't as low supply as 2D mario games. Now with the 3DS and the Wii U, after 2D Mario games have increased in supply, the demand has largely normalized to the point where sales are quite close between the 3D and the 2D Mario games. Then you have franchises like Kirby, Metroid, Zelda, Pokemon etc which have all shown fairly consistent sales numbers across the board with games like Metroid, Zelda and Kirby having fairly radical changes while maintaining the user base...I don't think you have enough evidence to support your point here
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Ok so I'm gunna address the first part.
Given your basis in saying 2d is more accessible, are you then asserting that NSMB's 60m in sales is so big because Non-gamers bought it?
The second part of that paragraph I agree with. It's 14 years of people who played 2d mario, buying a new 2d mario. That is my suspicion why it is so high. Old fans came back.
Zelda games tend to sell best as their first game on the system. Subsequent releases aren't as supported. It's been true every gen, no exception.