Soundwave said:
The regular joe doesn't really understand corporate politics either they will see Mario on iOS and assume other Marios will come as well. That's why Nintendo can't do it. |
Well, that maybe. But a person who would say such things wouldn't easily decide to get a Nintendo anyway. The point of it is not to capture the masses, we know and Nintendo knows, it's a hit or miss game.
Mobile games would be use as a marketing tool, just like the ex-sega guys said. Ads only capture a small percentage of viewers and freemium games make most of their money from a small percentage users (addict and whales). Only 1-2% or less of users who download "free" games actually pays. So, lets say if Nintendo mobile games are downloads hit 100million in a year or two. Even if almost all of them would say "I have Mario on my iPhore, i don't need a Nintendo." There will be a small percentage who will get interested in enough to buy a Nintendo device to play a Nintendo IP. Even say 0.1-0.5% would be a significant boost if that is out of a large enough number. Assuming the division is decently succesful, it would also be generating a decent profit, a marketing tool that pays for itself.
It kinda cheapens the IPs, which what Nintendo is afraid of (perception of value of games), but I think that is happening now or already happened (even in the console space). Saw a thread here about WiiU Kirby should be less than $40 (less than $20 I believe), even though it had better graphics and more refined than the 1st DS game which was about the same price.