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Soundwave said:
nomad said:
Yea, Nintendo should make a mobile gaming division or just buyout a small mobile devs. They can make cheap connect-3/freerunners/or whatever games but skin with Nintendo IPs. No classic ports or console games, mostly just clones of popular mobile games but maybe improved quality and without an aggressive freemium business model.


Problem is most people would then just say "I have Mario on my iPhone, don't need a 3DS/4DS or whatever". 

The regular joe doesn't really understand corporate politics either they will see Mario on iOS and assume other Marios will come as well. 

That's why Nintendo can't do it. 

Well, that maybe. But a person who would say such things wouldn't easily decide to get a Nintendo anyway. The point of it is not to capture the masses, we know and Nintendo knows, it's a hit or miss game.

Mobile games would be use as a marketing tool, just like the ex-sega guys said. Ads only capture a small percentage of viewers and freemium games make most of their money from a small percentage users (addict and whales). Only 1-2% or less of users who download "free" games actually pays. So, lets say if Nintendo mobile games are downloads hit 100million in a year or two. Even if almost all of them would say "I have Mario on my iPhore, i don't need a Nintendo." There will be a small percentage who will get interested in enough to buy a Nintendo device to play a Nintendo IP. Even say 0.1-0.5% would be a significant boost if that is out of a large enough number. Assuming the division is decently succesful, it would also be generating a decent profit, a marketing tool that pays for itself.

It kinda cheapens the IPs, which what Nintendo is afraid of (perception of value of games), but I think that is happening now or already happened (even in the console space). Saw a thread here about WiiU Kirby should be less than $40 (less than $20 I believe), even though it had better graphics and more refined than the 1st DS game which was about the same price.