By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kresnik said:

It released, which is something most people didn't know it seems, and according to this recent thread I read on Reddit, has had plenty of issues to do with performance (poor) and paymodel (restrictive):

 

"project spark wasn't dead on arrival, it was dead on beta.

The horrible paymodel is just crippling to the kind of game it is.

It also runs REALLY badly, even if there is nothing complex happening. A flat plane, and an item capped world run equally poorly"

 

 

"I love the game but I cant bring myself to play it because all the good stuff is locked behind expensive micro-transactions. I wanted to try make helms deep, Oh I guess not because the castle parts pack is like $15, Oh I'll make a wild west town then? nope, the desert terrain type is equally expensive.

Its a game that at its core is a fantastic but to me its ruined by its microtransaction system. I would have rather just payed $30 for the game and have everything then the current "free" system."

 

 

"I remember messing around with Project Spark on xbone release and again a couple months ago. The game ran at about 20 FPS constant and would regularly drop below that when you actually started placing anything interesting. Because of this, the "platforming" was awful and the combat was one button nonsense. I don't really understand why anyone would spend any time developing for something that was so poorly optimized. Instead of being a true "sandbox" it felt like Microsoft's gimped version of LittleBigPlanet."

 microtransaction pay model.  terrible performance. aweful gameplay.     well at least it is a better game than the order...