| shikamaru317 said: It's very subjective. They spoke about this on the latest Co-optional Podcast, everybody has their limit. For some people it's $3 per hour of content, for some it's $2 per hour of content, and for others it's $1 per hour of content. Personally it's 1:1 for me, I feel like a game should have at least an hour of content per dollar, though depending on the game that can come from singleplayer alone or singleplayer + multiplayer, and I also factor in rather or not I think I'll replay a game's singleplayer at some point. I have a tight gaming budget and I want to feel like I'm getting my money's worth. Some would argue that I'm taking a quantity of quality approach, but there are plenty of long games that are also very good, so that argument kind of falls on it's face. Fortunately most games are long enough for them to have an hour of content per dollar after they go on sale, so if a game doesn't have that 1:1 ratio at release I usually get it on sale or rent it and still feel like I'm getting my money's worth. |
So should games that are longer than 60 hours (greater than 1:1 ratio) be priced more because they have more content? Something like Skyrim for example?







