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TheGoldenBoy said:
I essentially agree with what he says. Developers should think about being more flexible with prices as well. Look at Nintendo for example, I highly doubt Captain Toad would have been the success it was commercially if the game was fully priced at $60. The $40 price tag really helped drive its success.

Also some people say short games are not worth $60, but the reverse argument is never made. Should a game, like Xenoblade Chronicles X for example, be priced more because it has more content than most games?


Good point. Making game prices more flexible can be an open door for money-grabbing companies/studios. 

I would say 60$ should be the limit for a game.

 

But as for The Order 1886, it is short, doesn't have a lot of replay value, but there's obviously a lot of work on the story, the characters (well, especially Galahad), the musics, the lore, and the engine. So can we really say they (Sony) should have made the price lower ? I'm not sure.



Just because you have an opinion doesn't mean you are necessarily right.