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I essentially agree with what he says. Developers should think about being more flexible with prices as well. Look at Nintendo for example, I highly doubt Captain Toad would have been the success it was commercially if the game was fully priced at $60. The $40 price tag really helped drive its success.

Also some people say short games are not worth $60, but the reverse argument is never made. Should a game, like Xenoblade Chronicles X for example, be priced more because it has more content than most games?