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spemanig said:

I genuinely don't see how someone can say that. I feel like you have to actively try to die in a modern Zelda game. There's absolutely nothing challenging about that. Donkey Kong Country Returns and Tropical Freeze maintain their punishing difficulty while being marketed as accessable. I just don't at all see why such drastic consessions have to be made with Zelda. One of the biggest complaints about modern Zelda games is that they are too easy. If they are trying to maintain the fun factor for veterans, they've clearly failed to some degree. All of this could be ammended if they would just add a good hard mode that was unlocked from the beginning that does more than simply doubling damage recieved and removing hearts. None of that matters when you can effectively end the game with 100+ hearts because of an insultingly overpowered game mechanic.

I was speaking in broad terms for that last part. The overall mix of dungeons, puzzles, combat, and side questing come together for a well-designed, standard game formula. When it comes down to difficulty in survival and combat though, I agree it's pretty hard to die, and I do wonder if we'll see some amends to those systems. An immediate hard mode is probably the best fix...