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I just hope that they take criticisms to hear and use those to drive creativity and not just ignore them. That would be poor form for any artist.

To be more specific than before, I would like to see them keep the cinematic presentation but push the game in a way that would distinguish such a story from movies and television. The most obvious potential for cinematic games like this is in branching paths, which only video games can do effectively, and which also would add replayability without sacrificing the cinematic look. I see people saying "I'm glad it's a linear cinematic game and not an open world game with no story" or stuff along those lines, but that's a false polarization. There's a wealth of options in between those two that allow a game to provide a unique form of gratification.