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Sentient_Nebula said:
vivster said:
Sentient_Nebula said:
This is exactly what I though people would say, saying the market is too big to crash.

Remember that in 1983, the market was also bigger than it had ever been.

No market is immune to crashes, no matter how big it is. It simply makes the process take longer.

Please don't compare a multimillion dollar market with a multibillion dollar market.

And how do you think a crash can happen "slowly"? If there is some kind of slow recession in the market, then it will adapt. I doubt the market could crash even if it wanted to. There are hundreds of millions of people in this world who will not live their lives without digital games. How can the market crash if there is so much demand?

That bold one is just completely wrong. There are several markets that can't crash because they provide necessities like food, clothing, transportation, internet, housing, etc. Video games are part of these necessities as are movies and music.

When I said "It simply makes the process take longer" I was reffering to the factors of a crash, not the crash itself.

And a crash does not mean the market goes away. It simply means that people have found alternative sources for their gaming needs. As I mentioned, with mobile games being that alternative source for many people.

A crash as big as the 1983 one is pretty much impossible. But a significant drop can still happen.

If consumers simply transition to other devices that's not a video games market crash. That's just a shift in means.

Older technologies fade out all the time. Look at the mobile market. Smartphone sales are crushing legacy phones in developed countries. Yet I heard no one talking about a "legacy phone market crash".



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