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vivster said:

Challenge is everywhere one seeks is. Problem is people nowadays are too lazy to look for challenges by themselves and want games to dictate it for them. Like it was in the old games when games were designed to draw as much pocket change out of children as possible.

It's actually really funny when you think about it. People looking for a challenge want the games to make it easier for them to find a challenge^^

Yh, I know there are ways to seek out challenges in games if you really really want to. And sometimes that may even be you just flat out making the game harder for yourself, but what I'm saying is that at the cirr of the majority of games right now, they are all just too easy to play and really simplified. There is usually only like 3-5 games (even if that many) each year that fall into what I would call skill based games.

Now a majority of games released requite little to no skill from the gamer at all to play them, you can pretty much mindlessly just go through the games.

I'm not saying we should do away with how accessible or easy games are today, but let what the current hard is fall into normal or easy and let the new hard mode not just be a one hit kill affair but rather as a result of significantly smarter AI and a core game mechanic that demand skill from the gamer.