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vivster said:

While I'm not as optimistic about the progress during the gen I at least hope the cinema format does not catch on.

it's a great way to boost performance and visuals without sacrificing clarity. Which I think makes it pretty enticing for devs. But it feels like an unnecessary bandaid that sacrifices precious screen space.

I don't mind it being used in 'proper' cinematic title (Quantic Dream games and the like), but it does seem like a design flaw for a TPS. I'll wait until I've played it myself before stating any absolutes about it, but based on what others have said i'm not optimistic about that particular feature.