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Mnementh said:
vivster said:
 

Those are different games and not part of this topic as I described how DS could be easier. I played DS and it was not the environment that did me in. It was the enemies and the punishing stats after death that did it. Also the non existant tutorial.

As for jumpnruns. Shovel Knight and Mario aren't even hard to begin with. Shovel knight even has added challenges to make it more difficult.

But to make those less difficult it depends. More checkpoints within the games, more lives, less damaging enemies. Make it run slower is probably a great help generally for all those slef moving levels. Those make it not impossible to fail but at least easier to succeed. And also will not affect game design in the slightest.

Sokoban is a puzzle. The only redeeming quality of a puzzle is the challenge itself or it wouldn't be a puzzle. So I don't see a reason for people wanting to play it other than challenge.

Mario, DK, DS all have qualities above just the challenge that are enticing to less skilled players.

Sure they are different games, but the point is, demons souls is different to other games too. I don't know about a stat penalty though, I only played Demon's souls. You lose your souls and get a penalty on HP, that's all. Does Dark Souls add a penalty to your stats too?

So, you say the quality of a puzzle is the challenge. But that's exactly the quality of Souls too.

Then they should probably remove all the useless graphics and music and lore too(which would be what I am playing the game for) if it is just about challenge. I mean if they just wanted people to play this game for challenge why not just make Sokoban 2? I don't think it's really possible to enjoy Sokoban for anything else than its puzzles. Though that could just be me being very close minded.



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