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in Souls games easier difficulty would comprimise the vision for the game concept, there is no fun in the games if you can advance by spamming attacks, because they aren't made with an extensive combo/fight system

the fun in Souls games is facing these really frightening battles against enemies that can kill you easily, yet winning out due to careful observation and planing as well as crisis management when an enemy attack does hit you and you have to regain your calmness even though the odds have become a bit grimmer