| Nuvendil said: The issue is this idea that the developers accomplishing their vision=justified $60 price tag. But that runs into a logical problem in that, if taken to its extreme, you could justify a $60 price tag on nearly any piece of software. Also, this removes the possibility for critique. I don't like all the drama, but the criticism is necessary for the medium to mature and for developers to continue to improve. Without it, without critics and, yes, fan responses, the genre stagnates. Are there people who will enjoy The Order? Yes. Does that mean all critique is invalid and they're perfectly fine how they are? Absolutely not. I can think of games that have been this way for me. I really enjoy Mount&Blade, as well as Warband. However, no way would I give them higher than a 7/10 if they even got that out of me. Why? Because despite accomplishing their original goals and despite my enjoyment, they still have many, many areas in which to improve. The same applies here, "original vision" be darned. |
Very good post here, basically agree with all of these points when it comes to reviews. What you set out to make shouldn't really impact your review, the review should be based on a uniform criteria. This is why I like reviews that go into various categories and give them ranks as well. 10/10 Graphics? If that sounds up your alley head to the gamestop. Gameplay 4/10? If this bothers you then avoid, etc etc.
If I set out to make a silent movie where everyone wears a chicken mask and fight aliens from Mars and I accomplish the feat this doesn't make it just as good as a movie like Citizen Kane rating wise just because it was my intent. My movie should be based off the same criteria as any other.








