estebxx said:
i will explain you why in the souls games is a little bit different: the level design, its done to add a lot od difficulty without the need of enemies just the level itself, sens fortress in Dark Souls is a good example the place is filled with traps, in one moment you are being chased by a huge rock sliding down the path behind you (like indiana jones) then you see a door to youre left and you go there to avoid the rock, and when you enter the door you activate a trap that will shoot arrows at you and chances are that you will die, another example is an elevator that instantly kills you if you go to the third fool, or a bunch of narrow bridges that have giant axes swinging arround which you must avoid and time correctly or you are dead, i dont know how you would change this in an easy mode without changing the level desing (especially the bridge part). i have no problem with an easy mode if they are able to make two level designs in order to acomodate two difficulties, but i doubt that they would put so much work fo that. |
How about this?
Hard mode: No hints
Normal Mode: Signs/hints that alert what is coming (Danger: Arrows ahead)
Easy Mode: Alert what is coming and hint to overcome it (Danger: Arrows ahead. Avoid Left door)








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