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Have you played Astro Boy: The Omega factor? Truly an overlooked classic. Made by Treasure, and possibly their best work. On its normal difficulty it's challenging. On it's hard difficulty, it's brutal. On its easy difficulty it's a walk in the park.

The cool thing is that when I got it, I was about 19, and my little brother was about five. I beat the game, and I loved it, so I gave it to him to check out. I played on normal, and then hard. He played on easy. I enjoyed the challenge and the old school nostalgia, he enjoyed the colorful characters and simply destroying roomful of enemies.

Point is there isn't one way to enjoy a game. It's not "if you don't enjoy a challenge you can't play dark souls". Maybe other people can potentially enjoy the game in another way, with a few small tweaks that would take next to no development time. And if so, why not? More people have more fun, and they get more money to make sequels. Win-win-win.