estebxx said:
i will explain you why in the souls games is a little bit different: the level design, its done to add a lot od difficulty without the need of enemies just the level itself, sens fortress in Dark Souls is a good example the place is filled with traps, in one moment you are being chased by a huge rock sliding down the path behind you (like indiana jones) then you see a door to youre left and you go there to avoid the rock, and when you enter the door you activate a trap that will shoot arrows at you and chances are that you will die, another example is an elevator that instantly kills you if you go to the third fool, or a bunch of narrow bridges that have giant axes swinging arround which you must avoid and time correctly or you are dead, i dont know how you would change this in an easy mode without changing the level desing (especially the bridge part). i have no problem with an easy mode if they are able to make two level designs in order to acomodate two difficulties, but i doubt that they would put so much work fo that. |
I'll open with the thing I edited in my last post which I think sums up the matter perfectly.
"Which is where your thread title fails.
You say: I don't want games to become less challenging.
Thread title and OP say: I don't want lesser skilled people to enjoy my games.
So your fear isn't that a game becomes more inclusive but that the devs fuck up the hard mode. Which is a completely different matter."
I think you have the wrong assumption here. No one is asking for a kiddie mode where you can't die ever. You seem to only know the two extremes between very hard and very easy. Believe me, even just making the health bar double as big an the potions double as effective goes a very long way. Then you could reduce the negative effects of dying. All this can be done with a push of a switch without affecting anything ingame. Yes, people will die due to mean traps and the way the game is designed. But if they're not completely brain dead they will only fall once for a trap. That's the charm of the game. I mean look at Minesweeper. It also has instant failure states that are not the players fault. Yet it's not described as a very difficult game. What makes it difficult is the timer.
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