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estebxx said:

if enjoying a challenge makes me elitists then so be it, i in no way think that i am a better gamer for doing so, but if thats what you think of it then go ahead.

to youre second argument, i am worried that they will dumb down stuff like the level desing (hidden traps for example, like the floor falling apart, or narrow bridges with traps that could make you fall etc) , i doubt they would change the level design to accomodate two difficulties, but if they can do it then so be it, that is my worry, that they could affect the hard difficutly by having an easy difficulty.

This seems to be the main argument against making things easier.

I never understood that. If that was true there wouldn't even be hard modes in games. Hard modes are designed to challenge players. I haven't yet seen a hard mode in a game that was not challenging. And all these games also included an easy mode that was so far from the hard mode as possible. So where does this fear come from? I mean hell, there are even games that patch in an even harder mode than was previously designed because people demanded it. Does that mean easier modes will become harder? Of course it doesn't.

What did people do in older times when there was no way to patch in challenges? They made their own challenges by placing artificial constraints on their gameplay. Why do gamers who like challenges need to be reliant on a game to make it challenging for them? Demanding for a game to be more challenging from the get go is just as selfish as demanding games to be easy. With the exception that less skilled gamers can't make games easier while skilled gamers can make every game as challenging as they want.

Which is where your thread title fails.

You say: I don't want games to become less challenging.

Thread title and OP say: I don't want lesser skilled people to enjoy my games.

So your fear isn't that a game becomes more inclusive but that the devs fuck up the hard mode. Which is a completely different matter.



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