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VanceIX said:
I hate this argument. Adding an extra difficulty level in no way effect you or anyone else who wants to player on harder difficulties. It just makes the game more accessible.

Case in point: the casual option in Fire Emblem Awakening. Made the series much more friendly for new players, while still offering hard modes for veterans.

Exactly... Hell look what Awakening did for the series overall. It sold very well, exceeded expectations while still having a SEPERATE difficulty for those hardcore. Limiting your audience is something I do not understand. 



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