Some of you are taking this thing of easy mode to extremes. Having difficulty options doesn't necessarily mean change the way the game works, because a game like this WOULD NEVER APPEAL TO CASUALS, even with easy mode. There are people on this very thread who get turned off by the game's difficulty - that's the public the series would gain. Make the player deal more damage and be more resistant to it in easy mode, and reduce the punishment of death (like implementing checkpoints or something). There you go, easy mode.
How is adding a difficulty option "altering the developer's vision" exactly? "Oh, then I'll just be able to go to the options and change the difficulty if I hit a wall". Then make the difficulty a one-time choice than you can never alter unless you start from scratch? "Then I'll just start a new game on easy".
That's on you, it's YOUR CHOICE. If you seriously think that just having the option will make you guys start a game from scratch and then later complain it "Killed the vision of the devs"... well, holy shit.








