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shikamaru317 said:
artur-fernand said:
It just so happens that shooters are not the best genre for bosses. Since they're the most common genre nowadays, you do the math.

It doesn't have to be that way sadly. Halo 2 had an amazing final boss fight against Tartarus. It's a shame that more shooters haven't tried to emulate that. I remember Rage a few years back, that was one of the most dissapointing endings I've ever experienced in a game. Not only was there no final boss fight, but it seemed like the story was only half finished. You could practically see the board room decision at Zenimax to rush id and have them release the game early.

Good bosses in shooters are the exception quite frankly. Even an all-time classic like Doom suffers from it. Cyberdemon was pretty intense, but other than that (especially the lackluster final boss). I think it's understandable on this genre, it's probably very difficult to do something epic. Even the best shooters from the best developers kinda suffer (Uncharted 1 and 3 comes to mind. U2 had a cool final boss imo).

But now that I think about it, it's not like uninteresting bosses are the norm just nowadays. Back in the 8/16-bit era, platformers were the most common genre, and they can possibly be worse than shooters in the bosses department. Even SUPER MARIO WORLD has crappy bosses (at least I think so). Yoshi's Island has awesome bosses though.