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I'm down with that. The overwhelming majority of boss battles throughout gaming history have been lame. How many of them break down to "find the weak spot and attack"? I'm honestly and truly over that. Even with RPGs, there is usually some trick you have to figure out or they use the tried and true method of just giving the boss a million hit points.

I think developers have realized that boss battles are usually the weakest part of their game and are looking for ways around that. Personally, I want the "last dungeon", so to speak, to be extra hard but I can do without an End Boss.

Edit:  I played WoW for years.  If you want to fight bosses all the time, there you go.  There are plenty of boss farming games out there.