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The issue is this idea that the developers accomplishing their vision=justified $60 price tag. But that runs into a logical problem in that, if taken to its extreme, you could justify a $60 price tag on nearly any piece of software. Also, this removes the possibility for critique. I don't like all the drama, but the criticism is necessary for the medium to mature and for developers to continue to improve. Without it, without critics and, yes, fan responses, the genre stagnates. Are there people who will enjoy The Order? Yes. Does that mean all critique is invalid and they're perfectly fine how they are? Absolutely not. I can think of games that have been this way for me. I really enjoy Mount&Blade, as well as Warband. However, no way would I give them higher than a 7/10 if they even got that out of me. Why? Because despite accomplishing their original goals and despite my enjoyment, they still have many, many areas in which to improve. The same applies here, "original vision" be darned.

Also, comparing movies and games ignores the fact that the two mediums are different, providing different forms of gratification through different means. What is good for a movie is not necessarily good for a video game. Same could be said of movies and books.  The video game genre has unique, specific strengths that, if a developer fails to use, does represent missed opportunities worthy of exploration.  This by no means implies all games should be the same, but rather that there are underlying principles that give games their uniqueness, similar to how there are underlying general principles that guide nearly all writers despite the enormous range of genres.