Burek said:
They really aren't justified when you focus on exclusives. Because PS4 truly hasn't offered any must haves so far, just as you say. I see PS4 sales more as a function of people wanting to play good 3rd party games on a new machine (Destiny, Watch Dogs, CoD, FIFA, Madden, Ass. Creed, GTA and many others...) And the reason why many more bought a PS4 instead of XOne for those multiplats is because MS stumbled out of the gate, made some wrong moves and it took some time to regain goodwill amongst consumers. But now, after 15 months, I don't see PS4 being able to ride XOne's faults anymore. MS rectified the wrongdoings, dropped the price, and is becoming more of a competitor. So 2014 exclusives were irrelevant (not that XOne had more or significantly better ones --- a bit better perhaps). But from now on, the exclusives should start to matter. And any powerful and quality title will matter. The Order was supposed to be the first one --- an exclusive in the period when XOne has none. It was supposed to widen the gap. Sure, first week it might sell well, bundles in Europe will sell decently as well. But this kind of reception can do more damage to PS4 than releasing nothing will damage XOne. Bloodborne seems like a winner, that game should push PS4, but then there is Until Dawn (which I am very interested in) that I foresee doing worse than The Order. And then an Uncharted/Halo battle, but a battle between two very different target markets. Basically, what I wanted to say, PS4 is selling due to a mix of multiplats and XOne's mistakes, but if PS4 keeps betting on experiments that keep failing, the advantage will surely fade away. |
[Bolded]: Really? Can we expect it to move consoles?
Don't get me wrong, i love Demon Souls and Dark Souls (still need to play DS 2) and expect it to get a deserved 90+ Meta Score, but it is the very opposite of accessible. The Souls series looks more of a sleeper hit than a console seller.
I mean, DS 2 opened FW with 800k on a 160M userbase.








