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RolStoppable said:
starcraft said:
Fusioncode said:

I wasn't trying to strawman you.

But yes I agree, a $40 price point would have been a lot smarter for his game. But that's more an industry problem with their obsession with $60 price tags. Anything less than that and people will yell "lol indie game".

On this we completely agree.

This ridiculous notion that all games are created equal is insane. Dragon Age: Inquisition has greater value than Madden version 100.

And The Order - so many arguments about this game's length and value would be completely neutralised at $40...even $50 would help that cause.

But you two realize that The Order 1886 has very high production values and development costs due to its graphics and extensive cinematics with motion capturing, right? A launch price of anything lower than $60 isn't even up for debate for such a game.

That's really the problem with this kind of game. What it's aiming for leads to a short length while at the same it costs a lot to realize its vision. If you compromised the vision, you could sell it for a cheaper price; but with such a compromise you would lose the selling point, so the cheaper price wouldn't raise the perceived value.

An analogy is Jurassic World without any actors, because they spent the whole budget on dinosaur CGI.

"But did you see the dinosaurs!? $20 please."