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VanceIX said:
fps_d0minat0r said:


Whether you like the game or not, people didnt make it for free.

A games length does not necessarily imply a greater amount of expenditure, but on the other hand, it does take a lot of resources to create a game as technically good as 1886, even if it is 7-10 hours long.

The reality is that investments dont always pay off (especially on new IP's), but im glad Sony keeps investing in new IP's.

Drakes fortune was very similar to this game.. short campaign, no online, linear gameplay.... but look where the uncharted series is now. This is just the beginning for ready at dawn. I'm sure they will use the money from this to build on the engine they have, hire more staff and make something on the level of ND or santa monica.

lol, did you really just compare Uncharted to the Order 1886? Uncharted had much more gameplay and replayability than this game. The Order 1886 is more like a glorified interactable movie.

Not to mention, the price will doubtlessly fall anyway after the negative feedback reahes most consumers. It'll drop steeply in price or be offered free with deals and such just like Ryse was. 

Companies should price their games in a way that reflects content. I don't care how pretty the game is, people don't buy games to be amazed by a technical demo. Ryse and the Order had no business being $60 for less than 10 hours of content, it's highway robbery, and should not be defended. The game would have been received much more warmly and probably still made a profit if it was decently priced. Now the entire franchise is dead in the water before it ever even took off.


Going back to collect treasures isnt replayability. Nice bonus but not replayability.

Anyway you clearly dont understand simple economics so I'll let you continue believing that any game you dont approve of should be half price on launch.