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ktay95 said:
Neodegenerate said:
Games not changing in price despite production costs going up over the years immediately kills this argument for me. DLC is a necessary evil to keep the profits flowing and the base price low for a lot of these companies/studios.

You dont think thats the issue then??


I agree with you  thats exactly the issue.

Instead of pumping billions into making a single rock have 1m instead of 750k polygons which is just a waste of money they could save millions by NOT focusing on nonsense.

I dont mind if they make realistic looking games as long as thats just a side effect of the game production. Focusing in visuals is just stupid and when you have several teams in different countries working on the same game without real coordination and 50% of the people idling because they have nothing to do then you get games that NEED to sell 10m copies at 60 bucks or they are a failure....
(TombRaider 2013 was a failure until the new gen versions hit.  3.4 million copies of Tomb Raider have been sold in its first month! How can you fail by selling 3.4m copies?!?!?!)

Meanwhile japanese games (obviously not looking as good for the most part) but still being fun in the game department can sell 200k and the studio survives....

I remember one of the best looking games  FARCRY1 on PC was made by what? 10 people? (its not the best game obviously but it shows if you  have PROS that work coordinated you dont need to waste so much money to achive similar results as others with 10x the workworce,)