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i just see the potential for a new franchise, and the order 1886 seem to have the very same beginning as the Uncharted 1..

Linear.
Storybased.
No multiplater.
etc etc we know the rest.

A lot of new ip's are weak in comparison to the future sequal, mostly because they have to create everything from the bottom up, while on the sequal, they can import a lot of earlier builds to cut the developement time, gives them more time on the sequal to expand.

Assasin creed 1 comes to mind as well, it sucked but i loved assasin 2, 3 and black flag.

It's easier to create Gameplay then it is to create cutscenes, and i don't mind QTE during cutscenes, cuz or else we would just watch it, right? so i don't know why they added more Gameplay cause all they need to do is to create the Map, and all the meshes. code in the enemy and bam. Cutscenes takes a lot longer, cause then they have to create every movement through-out the entire scene, while in gameplay it's already running on coded physics.

I am going to buy this game, and play it on the hardest cause then i can get as much hours out of it as possible. Everyone who have been a gamer for several years should be able to play games at hard. And Brokengamez said that the Hard mode wasn't particulare hard, so i ain't suprised that people finished it so fast on easy or medium. And he found the coolest easter egg ever. Kratos cycles, something about gods. So God of war is happening.

The game itself is great, it's just the 5 hours subject that scares people, play it on hard, and you might get 12-15 hours out of it. you will even have a hard time knowing when you go from cutscene to gameplay, so it's QTE active cutscenes are better then just cutscenes. People forget to compare QTE to Cutscenes, cause complaining about QTE cutscenes, when you could have had 1-2 min long cutscenes without QTE, there are good enough amount of Cutscenes between Gameplay, so it's very well balanced.

This game is for gamers who likes story mode games, and i dislike the Sandbox formula cause they use dirty tricks like running boy mission to give us the illution that we got our money's worth, so 60% of the times, Quality is better then quantity, cause quanity most of the time just ends up boring, running around in circles doing the same things over and over, while on linear story lined games, it's A-B instead of an endless Loop.

 

People always start complaining but forgets to look at the alternatives.

QTE Cutscenes > Cutscenes.
Meaningfull missions > 2 hours main quest with tons of repeating side-quests.

Hard-mode > Medium Mode, gain as much hours as you can.

If the game sucks, we will sure be aware of it after 2 days now.
But i don't trust reviews, cause all the respectable ones get drowned by click bait meaningless reviews that gains enough view that it ends on the top of the google search list, while the good ones, where they actually goes into details ends up on the bottom.

( I don't mean good reviews that they talk good about the game, but where they are properly doing a review )



 

PSN: Opticstrike90
Steam: opticstrike90