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sundin13 said:


Telling a game's story by taking the player out of the game, instead of telling a game's story by putting them in the game. I've spoken about how cutscenes are the video game equivalent to exposition dumps before, as they are an inelegant solution, to a problem that has a number of other ways to resolve. Their goals were to play to the strengths of movies, instead of playing o the strengths of video games and that seems to shine through many of the aspects of the game, from the heavy use of cutscenes to the way the story is told, to the way the player interacts with the game world.

I don't want to get into (another) big discussion of The Order in this thread, but my point was that they communicated their goals just fine, just a lot of people found fault with them (this change of wording sounds a little more like an opinion, which it is, but I don't think that invalidates my point in any way)


The best story in any video game is now mostly considered the last of us. and that game had a lot of cut scenes in it and a good bit of the story was in the cut scenes. that didnt take away from how amazing the game is and how well it played. so your point makes no sense.