By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JustBeingReal said:

Yes we are talking about software vs hardware sales, upon release and post release, that's the point of this whole conversation.

If Halo was a system seller then the hardware sales would rise in line with the software sales of said game when it released, but that didn't happen. People bought Halo because they already owned the platform the game was on, if this wasn't the case then you wouldn't have such a  huge disparity between software and hardware sales figures.

I don't get why it's so hard for you to grasp that in order to be a system seller the game has to move hardware, unless that happens when the game comes out all you have is proof that the audience for the game was already on the platform and people bought the game because it was on the platform they already owned. You ignoring the facts, the numbers, the real data we have in front of us doens't change that fact.

Don't tell a person what they can and can't say, I'll say whatever I like, you're not going to shut me up just because you don't agree with what the facts prove.

Actually look at the level of hardware sales there are compared to the software sales of that one game, the rise isn't in line with that and I'm not just talking at launch, I'm talking across multiple weeks after the game came out, even though the sales of the game may be high relative to other titles. Show the data that supposedly proves the franchise deserves the title of system seller or admit that this is your opinion and nothing but your opinion.

I never told what you could or couldn't say, I said we both weren't talking about software vs hardware, only you were. Funny how you say to me, "Don't tell a person what they can and can't say", when in that sentence you're telling me what I can't say. Your hypocrisy strikes again.

For the millionth time, I'm not talking about hardware vs software for Halo, I'm talking about Halo selling systems regardless of how many software is sold. I am talking about a system seller, not a software AND system seller...just system seller. That's what Halo is, a system seller. It doesn't matter how many units of software it sells so long as the hardware jumps during and after release then it is a system seller because system sales dramatically RISE during release. If you want to use the large Halo software numbers that an Xbox system will NEVER match just to fit your arguement then go right ahead. You argue like a hypocrite and your arguements are non-applicable.

How is your arguement non-applicable you ask? Well let me give you an example. Going by your logic if Halo were to sell 100 million units first week but only moved 4 million Xbox's in one week then it is not a system seller because the software to hardware ratio is not very big. So even though Halo hypothetically moved 4 million Xbox's in one week it is not a system seller.

Its not that I disagree with your logic (I do) and its not that I take your arguements personally (I don't care enough) its just that your logic simply isn't applicable.

Nothing you have said is hard for me to grasp. Everything you have said I understand, I just simply disagree with your random reasoning. When a game consistently boosts hardware by at least 55% (for the first week alone) with each main release then that is my definition of a system seller.

And of course there's going to be disparity of Halo's FW software numbers and Xbox's FW hardware numbers. I'm sure many people buy Xbox's at launch or early on in the life cycle strictly because they know Halo will be on it, its a game with a massive hardcore and casual crowd. Just because people bought their console earlier then Halo came out doesn't mean they didn't buy it for the intention of Halo. Halo is what has sold millions of Xbox's every year, its got a big community, great legs and does really well on metacritic. Halo moves systems wether its first week or launch week of Xbox. Xbox's sales would not be where they are without Halo.