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kowenicki said:

There is bad use of QTE's and there is the good use of QTE's

Just panning it for having QTE's would be wrong imo. But they seem to be saying they are obtrusive and clunky. 

Anyhow, "ambientation"?.... ambience?

ambientation is the process by which you create ambience...maybe? Or is that ambification?

You are dead right that there is good and bad QTE. I guess there is also too much use of QTE even if it is well executed.

You'd think developers who want to make a well received game know by now that QTEs must be used judiciously or the game will get panned for over-use or poor execution of QTEs. So if The Order ends up being a game that does QTE's badly, or too much, then that really calls into question RaD's basic competence in  game design.



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