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Captain_Yuri said:


With that being said, I don't personally care either ways cause the reason I wont be getting it (apart from not having a ps4 but even if I did) is cause I don't like the black bars and not really cause of its "length" but thats just my opinion on the matter anyway


You see, even you who is trying his best to make an argument for some rationale behind game at 60$ should be around 10 hours, a game at 40$ around 6 12 (no matter the production values) what about the very long RPGs out there, should people pay 360$ for a 60 hour quest? What is considered padding (too many ennemies will make the quest much longer... big empty fields that you have to traverse will make the game longer too... or just long dialogs can stretch it not that I think that these aspects are inherently wrong...

We could as well put a value on size, a 20GB game is worth less than a 45GB one? after all it has to offer more somewhere to be this big?

I don't think there is a right answer, Metal Gear GZ was pretty short, but it had amazing production values and it's hard to argue it should be considered the same value as a game like Hotlie Miami (which I love too and got for free on PS+)... I am pretty sure hotline miami was much longer, however I spent about as much time on both (I have no idea how people finished Metal Gear in 1 hour or so, the first time I play I explore a lot and get acquinted to the area, it muat have taken me around 4 hours to finish).

As for the black bars... I can't force you to not see them, but I find it irrational, obviously, if that stopped you, there must have been other aspects that bothered you with the game, there is so much negativity around it and its coverage, I can't wrap myself around the kind of coverage it got, it makes zero sense how this game was singled out.